- Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
- Responsibilities of a game designer
- Establish design goals - most effective designers problem-solve within a framework of understood and well-defined problems
- Think in systems - an attempt to find repeatable, predictive things that help game designers meet their design goals
- See with the player’s eyes - be an advocate for the player
- Embrace being wrong
- Communicate with team and players
- Fill in the gaps - jack-of-all-trades
- Facilicate play - the designer’s unique responsibility is to ensure that the game is aesthetic and playful
- Don’t be an auteur
- Attributes of a Game Designer
- Varied interests
- Just being a consumer of games is not enough - experience in consuming something quite weakly correlates with the skill involved in making something
- Best designers are multi-disciplinary
- Philomathy - love of learning
- Strive for “practical philomathy” - applying the lessons of many different fields to a practical project
- Persistence
- Mindset and Purpose
- Be someone who wants to design games not someone that wants to be a game designer
- The concept of idea guys is a running gag in the industry. It is shorthand for people who want to work in games without actually doing any work
- Make Things
- Ceramics class example of quanity vs. quality
- Linus Pauling - the best way to have a good idea is to have a lot of ideas
- Ira Glass - the most important thing you can do is do a lot of work
- Deliberate practice - Quiet: The Power of Introverts in a World That Can’t Stop Talking
- Cultivate Your Gardens
- Understand and articulate systems
- Playing bad games can be as instructive as playing good games
- Cultivate differentiators - products that are identical to their direct competitors are call commodidities. Commodities are priced as low as possible.
- On Ontology and Dogma
- Usefulness of defining what a game is?
- Formalism
- “If the purpose behind game formalism is to deny other works the light of day, then it is garbage scholarship.”
- An attempt at a definition is not to be exclusionary, but to distill what the magic is that defines the medium in which designers labor and love.
- “Make what is in your heart. Let someone else worry about classification.”